Anchor group definitions (section, x, y, orientation); a user's set replaces the defaults
Slot of anchor_actions in its anchor group
Milliseconds before anchor_nav closes after the pointer leaves; unset = the surface default
anchor_nav dock/float position
How anchor_nav opens its levels (always, hover or click); unset = the surface default
Milliseconds before anchor_nav opens on hover or focus; unset = the surface default
Slot of anchor_nav in its anchor group
Slot of anchor_search in its anchor group
Debounce delay in milliseconds before collapsing a hub group container after pointer leaves
Default nav token / element type rendered inside auto hub groupings
Debounce delay in milliseconds before expanding a hub group container on hover
How auto hub grouping containers expand and collapse (hover + click, click, or always)
Maximum columns per row in auto hub grouping grids
Sidebar behaviour on auto hub and hub pages (collapsed or hidden by default)
Default allowed egress host patterns loaded from the web_preferences settings seed
Default IAM rule activation policy for newly registered targets
List of URL suffix paths used to automatically discover OpenAPI and Swagger specifications
Context menu density
Preferred docking region for a docked context action panel
Enable the custom context menu
Reveal available actions on hover (never invokes them)
Use the native browser context menu as a fallback instead of the custom menu
How the context menu opens (right-click, explicit trigger, or both)
Pinned/favourite action ids, in preference order
Preferred context menu placement
Context menu presentation mode (icons only, icons and labels, text-first)
Remember the last docked location
Show disabled actions in the menu
Show the reason an action is unavailable
Show keyboard shortcuts in the menu
How nested submenus open (on hover or on click)
IAM admin console view mode (tabs, pages, stacked)
Resolved layout documents and their bounded revision history (ARCH-CAP-014); one record per user, keyed inside the value by DLM scope
Fallback order of app runtimes for loading templates and partials
Dynamic icon mappings connecting URL paths, words, and part-words to icons
Rules overriding URL paths and their children to use runtime apps engine
Enable builtin sidebar navigation menu (disabled by default in favour of anchored components)
Sidebar rail (GAP_120); unset = surface default
Default session-scoped AI authority level for Copilot and Jev (observe, assist, collaborate, execute, autonomous-session)
Animation choreography intensity level (full, subtle, none)
Maximum speed in px/s at which hybrid/magnetic anchor capture engages
Anchor interaction and capture mode (bounce, magnetic, snap, hybrid)
Visual formation for collected items during compound drag (stack, fan, orbit, trail)
Maximum number of items a collector surface can hold simultaneously
Deliberate commitment ritual for applying reviewed gamified work operations
Cooldown pause in ms after settlement before magnetic anchor capture engages
Default flagship surface presentation (action_orb, action_square, action_panel, generic)
Collision policy for actively dragged surfaces (kinematic, dynamic, ghost)
Minimum pointer travel in pixels before click becomes drag
Default FUSE Engage mode (work, assist, play, train, explore, arcade)
Engagement profile controlling spontaneous and suggested microgames (focused, balanced, playful, arcade)
Ordered list of user-favourite action IDs
Minimum release speed in px/s required to enter inertial flight
Per-60Hz frame exponential velocity retention factor
Minimum cooldown in minutes between recommended gamified work sessions
Maximum number of automatic/recommended gamified work sessions per day
Default gamified work commitment mode (dry-run, review-before-commit, immediate-commit)
Preferred gamified work renderer (air-hockey, pinball, space-invaders)
Default home anchor position and state for the Spatial Motion flagship surface
Visual and tactile impact feedback intensity (none, subtle, standard, playful)
Latency budget in ms for real-time TypeSafe Jev System One judgments (typically 70-500 ms)
Maximum real-time queries per second submitted to the Jev Real-Time Decision Plane (~10 Hz loop)
Preferred visual/interactive representation for Jev AI in gamified work sessions
Jev probability threshold separating review-indicator treatment from protected-exception-lane
Jev probability threshold at or above which an item receives normal-target treatment
Action node label display mode (contextual, always, icon_and_label, labels_only)
Distance in pixels within which magnetic anchor pull activates
Maximum number of simultaneously active physics bodies in a Motion World
Maximum number of primary Level 1 actions displayed around the central surface
Maximum clamped release speed in px/s
Maximum microgame suggestions presented per day (default 3 in Balanced mode)
Maximum duration in seconds for a single-task or small-batch event-driven microgame
Minimum spacing in minutes between microgame suggestions (default 60 minutes in Balanced mode)
Ordered list of user-pinned action IDs on the primary Action Surface ring
Preferred spatial action layout geometry (auto, radial, semicircle, fan, square-fold, tether, linear, sheet)
Preferred central Action Surface shape (circle, square, hexagon, capsule, rect, pill)
Hold duration in ms required to complete the press-and-hold commit ritual
Bounded physics profile (calm, standard, playful, air-hockey, custom-bounded)
Boundary collision restitution coefficient (energy retained on bounce)
Continuous low-velocity duration in ms required before entering cooldown
Visual skin identity (daisyui, swirling, glass, solid, status)
Distance in pixels within which immediate anchor capture occurs
Speed threshold in px/s below which inertial motion settles